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3D GENERALIST
EXPLODING RADIO
The radio was made in Autodesk Maya (left). Using a real life references (right) the goal was to create an exact copy of the object and make it explode.
The scene uses PBR lighting and was rendered with Mental Ray.
THE SUMMONING
The Summoning was a group project where I was in charge of: character animation, tracking, FX, rendering and compositing.
MANTIS
The mantis was made in Autodesk Maya (right). Using a real life references (left) the goal was to create an exact copy of the creature.
The scene uses IBL lighting and was rendered with Mental Ray.
The mesh was texturized with Substance Painter and some post editing was done in Nuke X.
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